![]() I’m trying to convince a friend and we’ll have to get another copy of PSP2I for that, and we’d really much prefer playing co-op as much as humanly possible. If for example, if I could make a save that had completed the singleplayer but had not touched the multiplayer, could a full co-op playthrough kind of function? I know it sounds silly, I’m personally going to play the SP anyway. Phantasy Star Portable 2 and its Infinity version, are much more enjoyable because you don't have to deal with any of this. This definitely wasn't the Phantasy Star I knew and loved. I play a lot of japanese games, so this is a given but in this case it felt like they took it up another notch since players could essentially post porn in sticker form. Then on TOP of that was how horny/thirsty the game was. People who played JP PSO2 essentially controlled the market imo. Player shops were also really expensive compared to Japan's, a lot of items were overpriced. Then there's the gachapon cash shop where you have to gamble your money away in hopes of getting those neat clothes you wanted. On top of that was the dailies, weeklies, guild dailies, gold pass dailies, passes upon passes to use what seemed like basic functions. If it ain't 100% success, it might as well be 0. Depending on the affix, there's a percentage of success. You had to look for gear with the affixes you were looking for, and certain affixes could only be made if you combine other affixes into each other. The main one was the affixing system, it was one thing to get a strong weapon, but it was another to get good affixes on it. I had several issues with PSO2 that prevented me from enjoying it. I also had an interesting taste in fashion back then, lol. Seeing my old character again from 10 years ago was wild, apparently I logged in about 567 hours. iso of the game, and imported my save file from the US version to the Japanese version. I imported a copy and unboxed my hacked PSP, which has seen better days, the important thing is that it still worked! With the fan translation of Infinity having been finished a year or two ago, I figured it was time I jumped back into Portable 2 with the Infinity expansion exclusive to Japan. ![]() This was also my first Phantasy Star game, so I have a lot of fond memories of it. I met most of my friends here, and some weirdos, but we were all fans of the game. It was essentially a single player action adventure game and an MMO right in your pocket, play it on the go or at home, and join one of the many rooms on the online server. Portable 2 was an absolute blast to play if you had a PSP back then. Please let us know if you have any comments or suggestions regarding this description.It has been roughly 10 years since I last played Phantasy Star Portable 2. Some of the missions have been prepared solely for multi-person struggles. Quite an important novelty is also multiplayer mode - this time in the full sense of the word, because we can play not only locally but also on the Internet. The creators have prepared new, complex missions, of which there are three times as many as in the previous one, new opponents and completely refreshed and modified designs of all character classes.Īnd that's not all the changes that occur in Phantasy Star Portable 2 - each class received a few new moves to use in combat, including a special avoidance for immediate defense, powerful weapon attacks available after they've been charged, and shields that hurt enemies if we use them at the right time.įor the needs of the game there was also prepared an extensive "spoken" content as well as a greater number of dialogues - according to the creators of the game, the amount of text doubled in relation to the previous part of the game. As you can see, the "military" character of the game has been maintained and the character we lead has really a lot to do. In return, our hero is employed as a bodyguard by Little Wing, a company that manages a cosmic colony, called Clad 6. ![]() This time we don't play the role of one of the elite Guardians.
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