![]() ![]() Some people spend $1000's of dollars to make progress in mediocre idle games, I'd rather play the ones that aren't server enforced and simply change my clock when I'm ready to play and I'm not going to sit around doing nothing and call it gaming. ![]() The meta really comes down to, what is your time worth? Is it cheating to pay real money and make progress by saving time? Is it cheating to change your clock and make the same progress if there's no server enforcing it? On the other hand the microtransaction infested mobile games maintain their servers and your time-progress is heavily enforced by those servers to try and coax you into spending real money to save a few minutes of your own time rather than wait. Stanley Parable is directly making fun of idle game mechanics that involve you simply waiting to be awarded something and can be circumvented the same as casual idle games can be. If you complete all clickable tasks and wish to make progress to the next tier you can either wait x number of days/weeks/months or simply change your clock and keep playing. Similarly progress in idle games is often timed. That server is now gone, you can no longer get scrap while offline, you can no longer complete an in game challenge that requires you to get that scrap and any new players are blocked from getting the achievement that requires you to complete all in game challenges, all because WB doesn't feel like paying to maintain a server that does nothing but verify how long since you last played the game (Mad Max has no other online components, never had multiplayer, etc) Mad Max had a gimmick where you are awarded scrap for being offline, WB used a server to verify how long you were offline. The alternative would be using an online server to verify the date against, but then the developer has to pay to maintain that server or the achievement is no longer functional. The game simply has no way of knowing what the real date is other than to assume your computer is set correctly. I'm not sure how that's "amazing" when it's just a very simple time stamp check, launch game, look at date of last launch, compare with current clock/calendar, award achievement. I waited five years to see if the game would actually give the achievement that way. It's still amazing how you can either change your computers clock to be five years ahead of when you last played, or literally wait 5 years. It takes more functional effort to get Going Outside by changing your clock than it does to simply not play the game for 5 years, neither is accomplishing anything of real value and that was the point the dev is making anyway. The achievements in this game are a joke, they exist to troll achievement hunters and figuring out how to get them can involve actions outside of the game. Is that cheating? It's literally how you get it. One of the achievements in the game can't even be achieved without turning off the game and editing one of your game files, and the developer used to edit frequently which file had to be edited in order for you to get it, again he's messing with you.ĭid you play the demo? did you know that has it's own achievement that counts as it's own game in your completion records? Well, finishing the demo takes your achievement away, in order to keep it you have to play again and then alt +f4 and force the game closed before it steals your achievement. You're gaming the game the same way the game is gaming you, it's just to mess with you. Now change your clock to 5 years from now and launch the game, no cheat engine required and you get the achievement. So? Go outside, for real, you've earned it. The achievement itself is a joke: "Go Outside" simply turning off the game for 5 years isn't going outside. ![]() Work arounds like exploits and glitches? Cuz I'm itching to play it and I still have 2 more years to go, so if there's a way that's cannon, other than like cheat engines, hmu :dungreed: Originally posted by Kunovega:The developer actually encouraged people to find work arounds to get achievements, so any way you get it is legit.
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